DESTINY 2 UPDATE 2.6.1

Here we collected the main updates of our favourite game Destiny 2. 

Oct 29, 2019 - Destiny Dev Team

FESTIVAL OF THE LOST

2018 Masks

  • Owners of 2018 Festival of the Lost masks automatically receive the associated ornaments to be used on the 2019 Festival of the Lost helmet

COMBAT SYSTEMS

Abilities
For developer commentary, please see the This Week at Bungie – 10/17/2019 blog article.

Striker—Code of the Juggernaut (Bottom Path)
Trample:

  • Reduced amount returned possible per kill from 15% to 13% (before diminishing returns)
  • Reduced the low end of the diminishing returns from 5% to 3.25%
  • Changed the kills for the diminishing returns by splitting them out between players and combatants
  • Was previously 15 kills; is now 14 combatant kills or 7 opposing Guardian kills (opposing Guardians count 2x toward diminishing returns)
  • Tuned the amount of Super energy returned per kill
  • Cost of Light attack in Super increased by 50% from 2% to 3%
  • Regeneration on kill no longer procs on Super kills

Dawnblade—Attunement of Flame (Bottom Path)
Everlasting Flames: 

  • Increased the low end of the diminishing returns from 0.75% to 0.95%
  • Changed the kills for the diminishing returns by splitting them out between players and combatants
  • Previously it was 30 kills. Now it is 21 combatant kills or 7 opposing Guardian kills (opposing Guardians count 3x toward diminishing returns)
  • Tuned the amount of Super energy returned per kill (handled differently than Striker as this attack is an AoE)

Sentinel—Code of the Protector (Top Path)
Ward of Dawn:

  • Armor of Light timer now correlates with the life of the Ward of Dawn
  • Particle FX move more rapidly toward the end of the Ward of Dawn's life

Nightstalker—Way of the Wraith (Middle Path)
Shattering Strike: 

  • Shattering Strike lasts the proper 9 seconds once again
  • Fixed a bug in which Shattering Strike activation window was reduced to 3 seconds along with Truesight

Shoulder Charge
We’ve removed a bug that allowed players to shoot immediately before activating shoulder charge, which allowed players to apply the 1–2 Punch damage buff to shoulder charge.

Weapons
Exotics

  • Jötunn

- Fixed an issue that caused this weapon to impact multiple times at close ranges

  • Divinity

- Increased the Weaken effect from 25% to 30%
- NOTE: The Weaken effect from Judgment is not intended to stack with other Weaken effects. This issue will be fixed at a later date. The "cage" will still appear and act as a precision weak point in these cases, but the multipliers themselves will not stack. 

  • Fixed an issue where Destiny 2 would crash if this weapon was combined with target-marking effects such as Vengeance (One-Eyed Mask)
  • Deathbringer

- Fixed the reload timing on this weapon
- NOTE: This also affects other Rocket Launchers that share the same reload animation

  • Legendary

- Adhortative

Fixed an issue that would cause the leaves on this weapon to distort visually

- Prophet of Doom

Fixed an issue with the placement of shells during the reload animation

- Hush

Fixed a bug that prevented Archer's Gambit from activating if the player manually un-draws their Bow and starts sprinting at the same time

Armor

  • Sealed Ahamkara's Grasps now have a short cooldown period between perk activations
  • Stats and Perks

- Armor 2.0 mods that trigger on orb collection or using your class ability now no longer stack with their pre-Armor 2.0 versions
- Pre-Armor 2.0 Exotics now have correct stat packages
- Armor 1.0 Traction perk applies +5 Mobility, in line with Armor 2.0 Traction mod

 

Source: https://www.bungie.net/en/News/Article/48391

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